Relics are character / account enhancements. Rune stones and accessories are actively equipped while magic fossils provide a passive effect.
They require 100 CP or 15 rubies or 30.000 gold per draw in relic box.
Leveling up a relic can be done using varying amounts of gold or rubies.
There is a chance of failure when leveling up a relic with gold.
The relic and the relic's level will not be lost on failure.
20-50 Friendly points are obtainable on each failure.
Remember to hold at least 50 daily friendly points in reserve before upgrading relics.
While these awards don't subtract from the daily points, the number of daily points that you have remaining will influence how many possible points you can gain.
To illustrate, if you have 20 daily friendly points left, you stand to gain 20, 20, 20 points on failure awards of 20, 30, and 50 friendly points respectively.
Upgrading Relics can be ridiculously expensive.
You can fail from summoning a relic, however, you will always get enchantment stone or lucky potion as compensation.
There is an event that occurs from time to time wherein you will get a 100% success in summoning a relic when using rubies
Rune Stones [ ]
Image
Name
Border
Description
Effect at Lv. 1
Effect at Lv. 10
Runestone of Endurance
Gold
Increases Distance Score
30 points
x points
Runestone of Victory
Gold
Increases checkpoint scores
2.5%
5%
Runestone of Disaster
Gold
Increases Scores for all obstacles
5 points
50 points
Runestone of Abundance
Gold
Increases Total Fever Scores
4%
40%
Runestone of the Yoke
Gold
Increases Wing Star scores
5 points
50 points
Runestone of Happiness
Gold
Character Wing Star multiplier
x4
x40
Runestone of Destiny
Gold
Increases Star Bonus Scores
7%
70%
Runestone of Restoration
Gold
Increases Relay Scores
3%
30%
Runestone of Brightness
Gold
Increases Rainbow Star bonus
10 points
100 points
Runestone of Disaster
Silver
Increases scores for small monsters
3 points
30 points
Runestone of the Yoke
Silver
Increases Normal Fever scores
2%
20%
Runestone of Happiness
Silver
Increases Super Fever Scores
2%
20%
Runestone of Disaster
Bronze
Increases scores for rolling stones
3 points
30 points
Runestone of the Yoke
Bronze
Increases Fireball scores
3 points
30 points
Runestone of Happiness
Bronze
Increases Gold Monster scores
10 points
100 points
Notes: [ ]
Two rune stones can be equipped at a time but the second slot requires 100 rubies to unlock.
The names really are repeated three times. The rune stone images are different, however.
Accessory [ ]
Image
Name
Border
Description
Effect at Lv. 1
Effect at Lv. 10
Luke's Gloves
Gold
Increases Incredible item generation rate
10%
100%
Scarlet's Crown
Gold
Increases Sky Fly item generation rate
10%
100%
Kylie's Bracelet
Gold
Increases Super Fever generation rate
3%
30%
Leo's Bandanna
Gold
Increases Chances of Star Magnet during Fever
3%
30%
Stella's Hairpin
Gold
Increases golden monster generation rate
1%
10%
Chloe's Star Goggles
Gold
Increases duration of Magic Star items
1 sec
10 sec
Leo's Helmet
Gold
Increases chances of Resurging with a Barrier during Relay
5%
50%
Scarlet's Magic Wand
Gold
Increases chances of Resurge rate when falling
3%
30%
Stella's Hat
Gold
Increases chances of Resurge rate when getting squished
3%
30%
Kylie's Horn Ornament
Gold
Increases chances of escaping from Vortex
3%
30%
Leo's Gauntlet
Gold
Chance of Magnet items rate
10%
100%
Kylie's Wing
Gold
Increases Fever Gauge amount
2%
20%
Chris's Bow
Gold
Chance of 3 sec Sky Fly when passing checkpoints
2%
x%
Monica's Skeleton
Gold
all points increase 1% when cloud emerge.
1%
x%
Scarlet's Tiara
Silver
Increases duration of Sky Fly during relay
0.5 sec
5 sec
Luke's Bandanna
Silver
Increases duration of Incredible during Relay
1 sec
10 sec
Chloe's Goggles
Silver
Increases chances of generating barrier during Relay
5%
50%
Notes: [ ]
Two accessories can be equipped at a time, but the second slot requires 100 rubies to unlock.
Magic Fossil [ ]
Image
Name
Border
Description
Effect at Lv.1
Effect at Lv. 10
Dark Fossil
Gold
Rank bonus added for the number of evolved Riding Pets owned
0.3%
3.0%
Rainbow Fossil
Gold
Increase Rank Bonus from the summon pet of the month
1%
20%
Golden Fossil
Silver
Log in to receive 3000 Gold
10%
100%
Winged Fossil
Silver
Log in to receive 5 Shoes
10%
100%
Life Fossil
Silver
Log in to Receive a C Rank Character Card
10%
100%
Feather Fossil
Bronze
Log in to receive 2 Start Dash
10%
100%
Flame Fossil
Bronze
Log in to receive 2 Last Spurt
10%
100%
Ice Crystal Fossil
Bronze
Log in to receive 2 barrier items
10%
100%
Leaf Fossil
Bronze
Log in to receive 2 Relay
10%
100%
Notes: [ ]
Item draw attempts occur once a day. If successful, the Magic Fossil places the specified item into your inbox once a day.
Magic Fossils do not need to be equipped to work.
Upgrade [ ]
Each relic has a specific upgrade cost. These can range from pricey to extremely pricey.
Gold Border Relics could be upgraded beyond level 10 using enchantment stones or rubies.
Bronze Border Relics [ ]
Level
Gold Cost Per Attempt
Rubies (100% Success)
Success Chance
1
4000
2
100%
2
6000
3
100%
3
8000
4
90%
4
10000
5
80%
5
12000
6
70%
6
14000
7
60%
7
16000
8
50%
8
18000
9
40%
9
20000
10
30%
10
--
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Silver Border Relics [ ]
Level
Gold Cost Per Attempt
Rubies (100% Success)
Success Chance
1
12500
5
100%
2
17500
7
70%
3
22500
9
65%
4
27500
11
60%
5
32500
13
55%
6
37500
15
50%
7
45000
18
45%
8
52500
21
40%
9
62500
25
35%
10
--
--
--
Gold Border Relics [ ]
Level
Cost Per Attempt
Rubies (100% Success)
Success Chance
1
15,000 gold
10
70%
2
25,000 gold
13
65%
3
35,000 gold
16
60%
4
45,000 gold
20
55%
5
55,000 gold
24
50%
6
65,000 gold
28
45%
7
75,000 gold
32
40%
8
85,000 gold
36
35%
9
95,000 gold
40
30%
10
10 ES
44
25%
11
20 ES
48
25%
12
30 ES
52
25%
13
40 ES
56
25%
14
50 ES
60
25%
15
60 ES
64
25%
16
70 ES
68
25%
17
80 ES
72
25%
18
19 ES
76
25%
19
20 ES
80
25%
20
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