Special Abilities[]
Special Ability | Activates | Where Found | Explanation | Notes |
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Start Dash | Use Once |
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Last Spurt | Run Ends |
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Fly for an additional number of seconds or distance at the end of a run. Run does not count as ended until this item expires. |
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+Score/Gold | Always |
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Boosts the base score and gold earned by a specific percentage. | |
Gold x 2 | Result Screen |
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Multiplies the player's gold earned during a run by 2. | Currently maxes at 7,650 gold. |
Star Score x N | Collect a Star |
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Multiplies the score earned from each star by N. | |
Star Bonus x N | Collect a group of Stars |
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Star Bonus is the bonus granted when all of the stars in a group are successfully collected. This ability multiplies that bonus by N. | |
Monster Score x N | Kill a Monster |
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Multiplies the score earned from monsters by N. |
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Fireball Score + N pts | Destroy a Fireball |
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Increases the score earned for each fireball by N points. | |
Magnet Score x N | Magnet is in effect |
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Multiplies the score earned from stars while magnet is in effect. |
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Recover |
Lose to:
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Grants the player a Resurge-like effect. The player is allowed to continue their run despite encountering a situation that would normally end it. Effect regenerates after 30/20 seconds. |
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Resurge |
Lose to:
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Allows the player to continue their run despite encountering a situation that would normally end the run. |
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Super Fever[]
When triggered, replaces the regular fever mode.